﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace HighLowBase.Entity
{
    public class GameBaseEntity
    {
        public int Id { get; set; }
        public string Name { get; set; }
        public int MinimumValue { get; set; }
        public int MaximumValue { get; set; }
        public int MinimumBet { get; set; }
        public int MaximumBet { get; set; }
        public double Rate { get; set; }
        public double RandomRate { get; set; }
        public int StartExtraLife { get; set; }
        public int StartOutOf { get; set; }
        public int StartNudges { get; set; }
        public int StartFreeSpin { get; set; }
        public int ExtraLife { get; set; }
        public int OutOf { get; set; }
        public int Nudges { get; set; }
        public int FreeSpin { get; set; }
        public int MaximumExtraLife { get; set; }
        public int MaximumOutOf { get; set; }
        public int MaximumNudges { get; set; }
        public int MaximumFreeSpin { get; set; }

        public int JackpotMinBetAu { get; set; }
        public int JackpotStartAu { get; set; }
        public int JackpotAu { get; set; }
        public int JackpotBlockAu { get; set; }
        public int JackpotJumpAu { get; set; }
        public int JackpotStatusAu { get; set; }
        public int JackpotMinBetAg { get; set; }
        public int JackpotStartAg { get; set; }
        public int JackpotAg { get; set; }
        public int JackpotBlockAg { get; set; }
        public int JackpotJumpAg { get; set; }
        public int JackpotStatusAg { get; set; }
    }
}
